﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Content;

namespace PDS2
{
    class Boss
    {
        public int Health;
        public int Damage;
        public Vector2 Position;
        protected float speed;

        protected Texture2D texture;

        public Boss()
        {
        }

        public virtual void LoadContent(ContentManager content)
        {
        }


        public virtual void Update(GameTime gameTime)
        {
        }

        public virtual void Draw(SpriteBatch spriteBatch)
        {
        }
    }
}
